I graduated from the University of Washington with a bachelor’s degree in Computing Software Systems in 2006 and have been actively building my career as a software developer since 2005, specializing in custom game engine and tool development.
In 2014, I went on hiatus to enroll in the Cyber Informatics Master’s program at Keio University, in Japan. This rare opportunity allowed me to combine my passion for programming with my ever-growing interest in the Japanese language.
Upon graduating in 2016, I returned to the United States to once again resume my journey in software engineering.
Writing critical platform components to power games on Xbox and Windows.
Developing the custom Guild Wars 2 engine, tools, and core tech for new games.
Building tools and writing gameplay code for several Nintendo DS games.