Portfolio

I graduated from the University of Washington with a bachelor’s degree in Computing Software Systems in 2006 and have been actively building my career as a software developer since 2005, specializing in custom game engine and tool development.

In 2014, I went on hiatus to enroll in the Cyber Informatics Master’s program at Keio University, in Japan. This rare opportunity allowed me to combine my passion for programming with my ever-growing interest in the Japanese language.

Upon graduating in 2016, I returned to the United States to once again resume my journey in software engineering.

Microsoft

Writing critical platform components to power games on Xbox and Windows.

ArenaNet

Developing the custom Guild Wars 2 engine, tools, and core tech for new games.

Amaze Entertainment

Building tools and writing gameplay code for several Nintendo DS games.