I graduated from the University of Washington with a bachelor’s degree in Computing Software Systems, and have been actively building my career as a software developer since 2005. In 2014, I enrolled in the Cyber Informatics Master’s program at Keio University, in Japan. Upon graduating in 2016, I returned to the United States to continue my career as a game programmer.

You can select a link from the list below to read more about my experience or view my resume in PDF format.

ArenaNet 2007 – 2014 • 2016 – present

I joined the team just in time for the development kickoff of the award-winning Guild Wars 2 MMORPG. Although my official role was that of an engine programmer, I made significant contributions across the entire code base, designing, implementing, and optimizing key systems. I am particularly proud of my improvements to the game patching system, which saved the company millions of dollars on net café data transaction fees in China.

Amaze Entertainment 2005 – 2007

While at Amaze, I worked on small teams of two to three programmers to develop six Nintendo DS titles including several well-known Disney licenses. I communicated directly with designers and artists to build new game features and tools; the managed DirectX based game I wrote in college became the foundation of a studio-wide map content editor.