Pirates of the Caribbean: At World’s End is a sequel to the previous PotC game I’ve worked on at
Amaze Entertainment, and follows the plot of the Disney movie. This game, while still action adventure, featured
significantly more platforming than its predecessor (hooking, sidling, rope swinging, climbing, etc., as well as two new
minigames: Liar’s Dice and Dueling (which made heavy use of the Nintendo DS touch screen). Although this title did
not feature a co-op mode, both of the minigames had multiplayer capability for local wireless play.
- Release date
- May 22, 2007
- Nintendo DS
- Griptonite Games
- Amaze Entertainment
- Foundation 9 Entertainment
- Buena Vista Games
- Implementing the majority of world objects used in the game - pickups, breakables, obstacles and puzzle elements.
- Programming various platforming mechanics such as ledge grab, sidle and climbing with respect to a level’s BSP data
- Architecting and implementing the Touch Screen Dueling mechanic, including custom boss AI behavior and multiplayer
- Developing the enemy AI (behaviors and actions) for the game’s adventure mode, including waypointless pathfinding.
- Implementation of the game’s multiplayer lobbies, player matching, and download and play functionality.
- Design and programming of a versatile damage system for combat in the adventure mode.