The Lazarus project aims to preserve Diablo II by reimplementing the game engine in the Go programming language. Lazarus is a drop-in replacement for the original game executable; the user is responsible for supplying the game assets (namely the MPQ files) from the official game media.
It is not currently possible to use go get
to install all of the packages in the project in one step; some assembly is
required. Follow the instructions below to set up a build environment from a fresh install of your 64-bit operating
system of choice.
Lazarus is primarily being developed on Fedora, but the required package names are also provided for Ubuntu.
sudo dnf install golang gcc-c++ cmake make git SDL2-devel mesa-libGL-devel zlib-devel bzip2-devel
Install the required packages (for Ubuntu users):sudo apt-get install golang g++ cmake make git libsdl2-dev libgl1-mesa-dev zlib1g-dev libbz2-dev
go get github.com/FooSoft/lazarus/platform/imgui
Go will fetch the code, but Cgo will fail to link the cimgui wrapper;
we need to configure and build it:cd $GOPATH/src/github.com/FooSoft/lazarus/platform/imgui/cimgui
cmake -DIMGUI_STATIC="yes" .
make
You should now have a cimgui.a
statically linked library in the cimgui
directory.go get github.com/FooSoft/lazarus/formats/mpq
Go will fetch the code, but Cgo will fail to link the StormLib wrapper;
we need to configure and build it:cd $GOPATH/src/github.com/FooSoft/lazarus/formats/mpq/stormlib
cmake .
make
You should now have a libstorm.a
statically linked library in the stormlib
directory.Lazarus is only tested on Windows 10, but should in theory run on anything newer than Windows XP.
pacman -S mingw-w64-x86_64-gcc cmake make git mingw-w64-x86_64-SDL2 zlib-devel libbz2-devel
C:\msys64\usr\bin
and C:\msys64\mingw64\bin
to your system’s PATH
environment variable.go get github.com/FooSoft/lazarus/platform/imgui
Go will fetch the code, but Cgo will fail to link the cimgui wrapper;
we need to configure and build it:cd %GOPATH%/src/github.com/FooSoft/lazarus/platform/imgui/cimgui
cmake -DIMGUI_STATIC="yes" .
make
You should now have a cimgui.a
statically linked library in the cimgui
directory.go get github.com/FooSoft/lazarus/formats/mpq
Go will fetch the code, but Cgo will fail to link the StormLib wrapper;
we need to configure and build it:cd %GOPATH%/src/github.com/FooSoft/lazarus/formats/mpq/stormlib
cmake .
make
You should now have a libstorm.a
statically linked library in the stormlib
directory.This project includes several tools which are used to demonstrate the capabilities of the engine as well as manipulate game data for debugging purposes. Make sure to perform the setup steps outlined in the “Building” section before installing these packages.
dc6
Converts the frames of one or more DC6 animations to PNG files, using the provided palette file.
go get github.com/FooSoft/lazarus/tools/dc6
Usage: dc6 [options] palette_file [dc6_files]
Parameters:
-target string
target directory (default ".")
mpq
Extracts the contents of one or more MPQ archives to a target directory, using an optional filter.
go get github.com/FooSoft/lazarus/tools/mpq
Usage: mpq [options] command [files]
Parameters:
-filter string
wildcard file filter (default "**")
-target string
target directory (default ".")
viewer
Displays the frames of DC6 animation files, using the provided palette file. A grayscale fallback palette is used if no palette is provided on the command line.
go get github.com/FooSoft/lazarus/tools/viewer
Usage: viewer [options] file
Parameters:
-palette string
path to palette file