Lazarus

cpp diablo games golang imgui lazarus mit license

The Lazarus project aims to preserve Diablo II by reimplementing the game engine in the Go programming language. Lazarus is a drop-in replacement for the original game executable; the user is responsible for supplying the game assets (namely the MPQ files) from the official game media.

Building

It is not currently possible to use go get to install all of the packages in the project in one step; some assembly is required. Follow the instructions below to set up a build environment from a fresh install of your 64-bit operating system of choice.

Linux

Lazarus is primarily being developed on Fedora, but the required package names are also provided for Ubuntu.

  1. Install the required packages (for Fedora users):
    sudo dnf install golang gcc-c++ cmake make git SDL2-devel mesa-libGL-devel zlib-devel bzip2-devel
    
    Install the required packages (for Ubuntu users):
    sudo apt-get install golang g++ cmake make git libsdl2-dev libgl1-mesa-dev zlib1g-dev libbz2-dev
    
  2. Build the Dear ImGui wrapper package:
    go get github.com/FooSoft/lazarus/platform/imgui
    
    Go will fetch the code, but Cgo will fail to link the cimgui wrapper; we need to configure and build it:
    cd $GOPATH/src/github.com/FooSoft/lazarus/platform/imgui/cimgui
    cmake -DIMGUI_STATIC="yes" .
    make
    
    You should now have a cimgui.a statically linked library in the cimgui directory.
  3. Build the StormLib wrapper package:
    go get github.com/FooSoft/lazarus/formats/mpq
    
    Go will fetch the code, but Cgo will fail to link the StormLib wrapper; we need to configure and build it:
    cd $GOPATH/src/github.com/FooSoft/lazarus/formats/mpq/stormlib
    cmake .
    make
    
    You should now have a libstorm.a statically linked library in the stormlib directory.

Windows

Lazarus is only tested on Windows 10, but should in theory run on anything newer than Windows XP.

  1. Download the latest 64-bit MSI installer for Go from the official homepage; install to the default directory.
  2. Download and the latest 64-bit EXE installer for MSYS2 from the official homepage; install to the default directory.
  3. Install the required packages (using the MSYS MinGW terminal):
    pacman -S mingw-w64-x86_64-gcc cmake make git mingw-w64-x86_64-SDL2 zlib-devel libbz2-devel
    
  4. Add C:\msys64\usr\bin and C:\msys64\mingw64\bin to your system’s PATH environment variable.
  5. Build the Dear ImGui wrapper package (using the system command prompt):
    go get github.com/FooSoft/lazarus/platform/imgui
    
    Go will fetch the code, but Cgo will fail to link the cimgui wrapper; we need to configure and build it:
    cd %GOPATH%/src/github.com/FooSoft/lazarus/platform/imgui/cimgui
    cmake -DIMGUI_STATIC="yes" .
    make
    
    You should now have a cimgui.a statically linked library in the cimgui directory.
  6. Build the StormLib wrapper package (using the system command prompt):
    go get github.com/FooSoft/lazarus/formats/mpq
    
    Go will fetch the code, but Cgo will fail to link the StormLib wrapper; we need to configure and build it:
    cd %GOPATH%/src/github.com/FooSoft/lazarus/formats/mpq/stormlib
    cmake .
    make
    
    You should now have a libstorm.a statically linked library in the stormlib directory.

Tools

This project includes several tools which are used to demonstrate the capabilities of the engine as well as manipulate game data for debugging purposes. Make sure to perform the setup steps outlined in the “Building” section before installing these packages.

dc6

Converts the frames of one or more DC6 animations to PNG files, using the provided palette file.

mpq

Extracts the contents of one or more MPQ archives to a target directory, using an optional filter.

viewer

Displays the frames of DC6 animation files, using the provided palette file. A grayscale fallback palette is used if no palette is provided on the command line.