Lazarus
The Lazarus project aims to preserve Diablo II by reimplementing the game
engine in the Go programming language. Lazarus is a drop-in replacement for the original game executable; the user is
responsible for supplying the game assets (namely the MPQ files) from the official game media.
Building
It is not currently possible to use go get
to install all of the packages in the project in one step; some assembly is
required. Follow the instructions below to set up a build environment from a fresh install of your 64-bit operating
system of choice.
Linux
Lazarus is primarily being developed on Fedora, but the required package names are also provided for Ubuntu.
- Install the required packages (for Fedora users):
sudo dnf install golang gcc-c++ cmake make git SDL2-devel mesa-libGL-devel zlib-devel bzip2-devel
Install the required packages (for Ubuntu users):sudo apt-get install golang g++ cmake make git libsdl2-dev libgl1-mesa-dev zlib1g-dev libbz2-dev
- Build the Dear ImGui wrapper package:
go get github.com/FooSoft/lazarus/platform/imgui
Go will fetch the code, but Cgo will fail to link the cimgui wrapper;
we need to configure and build it:cd $GOPATH/src/github.com/FooSoft/lazarus/platform/imgui/cimgui
cmake -DIMGUI_STATIC="yes" .
make
You should now have a cimgui.a
statically linked library in the cimgui
directory. - Build the StormLib wrapper package:
go get github.com/FooSoft/lazarus/formats/mpq
Go will fetch the code, but Cgo will fail to link the StormLib wrapper;
we need to configure and build it:cd $GOPATH/src/github.com/FooSoft/lazarus/formats/mpq/stormlib
cmake .
make
You should now have a libstorm.a
statically linked library in the stormlib
directory.
Windows
Lazarus is only tested on Windows 10, but should in theory run on anything newer than Windows XP.
- Download the latest 64-bit MSI installer for Go from the official homepage; install to the default directory.
- Download and the latest 64-bit EXE installer for MSYS2 from the official homepage; install to the default directory.
- Install the required packages (using the MSYS MinGW terminal):
pacman -S mingw-w64-x86_64-gcc cmake make git mingw-w64-x86_64-SDL2 zlib-devel libbz2-devel
- Add
C:\msys64\usr\bin
and C:\msys64\mingw64\bin
to your system’s PATH
environment variable. - Build the Dear ImGui wrapper package (using the system command prompt):
go get github.com/FooSoft/lazarus/platform/imgui
Go will fetch the code, but Cgo will fail to link the cimgui wrapper;
we need to configure and build it:cd %GOPATH%/src/github.com/FooSoft/lazarus/platform/imgui/cimgui
cmake -DIMGUI_STATIC="yes" .
make
You should now have a cimgui.a
statically linked library in the cimgui
directory. - Build the StormLib wrapper package (using the system command prompt):
go get github.com/FooSoft/lazarus/formats/mpq
Go will fetch the code, but Cgo will fail to link the StormLib wrapper;
we need to configure and build it:cd %GOPATH%/src/github.com/FooSoft/lazarus/formats/mpq/stormlib
cmake .
make
You should now have a libstorm.a
statically linked library in the stormlib
directory.
This project includes several tools which are used to demonstrate the capabilities of the engine as well as manipulate
game data for debugging purposes. Make sure to perform the setup steps outlined in the “Building” section before
installing these packages.
dc6
Converts the frames of one or more DC6 animations to PNG files, using the provided palette file.
mpq
Extracts the contents of one or more MPQ archives to a target directory, using an optional filter.
viewer
Displays the frames of DC6 animation files, using the provided palette file. A grayscale fallback palette is used if no
palette is provided on the command line.